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Ludum Dare 30: Elemental

Controls

Description

A turn-based dungeon crawler.

There are different elements and realms, with one character per each element.

The dungeon changes in different realms, and so do the obstacles in your path.

Each character uses a different skill when attacking / defending:
STRength / Fire - based on your typing precision.
DEXterity / Air - reflex-based DDR.

Notes

The enemies can be killed, but they take at least a couple of attacks. (Sorry, no HP bars)

You can die too, though you really have to try to.

I ran out of time, so enjoy the one full dungeon (+ the tutorial) :)

Yes, only two of the characters are playable.

Blog posts for Ludum Dare 30: Elemental

Results

And the results are in!

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Post-mortem / Making of

Skipped a weekend worth of revision for my exams the following morning, didn't really get to sleep for them either (cause European timezone) but ... I think it was worth it :) When I was coming up with the concept, I imagined the resulting game to be a little more ... dark, more atmospheric. In the end it is a bit different, but maybe that's for the better. Seems to be more fun, the different worlds are noticably different in their palettes, etc.

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